Sprite GameOverBg
{
 rect=0,0,800,200
 texture=GameOver.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.999
}
Animation GameWinAni
{
 texture=WinAni.png
 blendmode= COLORMUL, ALPHABLEND, ZWRITE
 mode=FORWARD
 zorder=0.41
 fps=3.0
 rect=0, 0, 128, 173
 frames=4
}
Sprite GameOverMask
{
 rect=0,0,800,600
 texture=Mask.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.8
}
Sprite NoLife
{
 rect=0,0,330,123
 texture=NoLife.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.999
}
Sprite NoTime
{
 rect=0,0,330,123
 texture=NoTime.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.999
}
Sprite PressAnyKey
{
 rect=0,0,143,16
 texture=PressAnyKey.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.8
}
Sprite PressLeftRightKey
{
 rect=0,0,167,91
 texture=PressLeftRightKey.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.8
}
Sprite WinParticle
{
 rect=32,32,32,32
 texture=Data\Link\Particles.png
 blendmode=COLORMUL, ALPHAADD, ZWRITE
 hotspot=16,16
 zorder=0.9
}
Sprite WinParticle2
{
 rect=96,32,32,32
 texture=Data\Link\Particles.png
 blendmode=COLORMUL, ALPHAADD, ZWRITE
 hotspot=16,16
 zorder=0.9
}