Sprite StatusBar
{
 texture=StatusBar.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 rect=0,0,800,27
 zorder=0.6
}

Sprite StatusBarTime
{
 texture=Progess.bmp
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 rect=0,0,288,14
 zorder=0.5
}

Sprite StatusBarSpanTime
{
 texture=SpanTime.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 rect=0,0,156,14
 zorder=0.5
}

Sprite StatusBarScore
{
 texture=Score.png
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 rect=0,0,120,16
 zorder=0.5
}
Sprite ScoreLabel
{
 texture=ScoreLabel.png
 rect=0,0,100,111
 blendmode= COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.61
}
Sprite Congra
{
 texture=Congra.png
 rect=0,0,80,40
 blendmode= COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.61
}
Sprite ComboHits
{
 texture=ComboHits.png
 rect=0,0,51,25
 blendmode= COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.61
}
Texture StatusBarShuffle
{
 filename=Shuffle.png
}
Texture StatusBarHint
{
 filename=Hint.png
}
Texture StatusBarMenu
{
 filename=Menu.png
}

